Astral Stalker

Medium Outsider (Extraplanar) — CR 12

()Updated 3.5

Astral Stalker is a D&D 3.5 monster from —. CR 12, HD 12d8+72 (126 hp).

Hit Dice
12d8+72 (126 hp)
Initiative
+9
Speed
land 50 ft, 50 ft., climb 20 ft.
Base Attack / Grapple
+12/+19
Attack
Claw +20 melee or throat dart +17 ranged
Full Attack
2 claws +20 melee or throat dart +17 ranged
STR
25
DEX
21
CON
23
INT
12
WIS
16
CHA
20
Fort / Ref / Will
+19 / +18 / +18
Challenge Rating
12
Alignment
Always lawful evil
Organization
Solitary or hunting party (2-6)
Treasure
Standard
Level Adjustment
+6

Special Abilities

PoisonSneak AttackThroat DartCamouflageElusive PreyEvasionSwift TrackerUnearthly Grace

Feats

Extraplanar Subtype A subtype applied to any creature when it is on a plane other than its native plane. A creature that travels the planes can gain or lose this subtype as it goes from plane to plane. This book assumes that encounters with creatures take place on the Material Plane, and every creature whose native plane is not the Material Plane has the extraplanar subtype (but would not have when on its home plane). An extraplanar creatures usually has a home plane mentioned in its description. These home planes are taken from the Great Wheel cosmology of the D&D game (see Chapter 5 of the Dungeon Master's Guide). If your campaign uses a different cosmology, you will need to assign different home planes to extraplanar creatures. Creatures not labeled as extraplanar are natives of the Material Plane, and they gain the extraplanar subtype if they leave the Material Plane. No creature has the extraplanar subtype when it is on a transitive plane; the transitive planes in the D&D cosmology are the Astral Plane, the Ethereal Plane, and the Plane of Shadow.

Description

Extraplanar Subtype A subtype applied to any creature when it is on a plane other than its native plane. A creature that travels the planes can gain or lose this subtype as it goes from plane to plane. This book assumes that encounters with creatures take place on the Material Plane, and every creature whose native plane is not the Material Plane has the extraplanar subtype (but would not have when on its home plane). An extraplanar creatures usually has a home plane mentioned in its description. These home planes are taken from the Great Wheel cosmology of the D&D game (see Chapter 5 of the Dungeon Master's Guide). If your campaign uses a different cosmology, you will need to assign different home planes to extraplanar creatures. Creatures not labeled as extraplanar are natives of the Material Plane, and they gain the extraplanar subtype if they leave the Material Plane. No creature has the extraplanar subtype when it is on a transitive plane; the transitive planes in the D&D cosmology are the Astral Plane, the Ethereal Plane, and the Plane of Shadow.