Armand Warden
Small Monstrous Humanoid — CR 7
Armand Warden is a D&D 3.5 monster from —. CR 7, HD 5d8+20 plus 4d8+16 (74 hp).
- Hit Dice
- 5d8+20 plus 4d8+16 (74 hp)
- Initiative
- +4
- Speed
- land 30 ft, 30 ft., burrow 10 ft.
- Base Attack / Grapple
- +8/+10
- Attack
- Unarmed +14 melee
- Full Attack
- Unarmed +14/+9 melee or flurry of blows +12/+12/+7 melee
- STR
- 14
- DEX
- 18
- CON
- 19
- INT
- 10
- WIS
- 16
- CHA
- 8
- Fort / Ref / Will
- +9 / +12 / +11
- Challenge Rating
- 7
- Alignment
- Usually lawful neutral
- Organization
- Solitary or group (1 plus 2-9 armands)
- Treasure
- Standard plus possessions noted in text
- Level Adjustment
- +3
Special Abilities
EvasionSlow FallStill Mind
Feats
Description
An armand warden fights fiercely to defend itself or any other armand.