Armand
Small Monstrous Humanoid — CR 3
Armand is a D&D 3.5 monster from —. CR 3, HD 5d8+15 (37 hp).
- Hit Dice
- 5d8+15 (37 hp)
- Initiative
- +3
- Speed
- land 20 ft, 20 ft., burrow 10 ft.
- Base Attack / Grapple
- +5/+1
- Attack
- Claw +10 melee
- Full Attack
- 2 claws +10 melee
- STR
- 11
- DEX
- 17
- CON
- 17
- INT
- 10
- WIS
- 10
- CHA
- 10
- Fort / Ref / Will
- +4 / +7 / +4
- Challenge Rating
- 3
- Alignment
- Usually lawful neutral
- Organization
- Solitary, pair, group (2-9 plus 1 4th-level warden)
- Treasure
- Standard
- Level Adjustment
- +4
Special Abilities
Defensive StanceStability
Feats
Description
The following changes are in effect as long as the defensive stance lasts: AC 22, touch 18, flat-footed 15; Base Ark +5; Grp +1; Atk claw +12 melee (1d4); Full Atk 2 claws +12 melee (1d4); SV Fort +6, Ref +9, Will +6.
An armand prefers to avoid combat. It enjoys living and treasures new experiences. An armand rarely starts a conflict because combat too often causes an untimely end and deprives the armand or its foe of the pleasures of life. However, it will certainly fight if attacked.