Arachnoid Mouther
Large Aberration — CR 6
- Hit Dice
- 7d8+7 (38 hp)
- Initiative
- +6
- Speed
- 40 ft, 40 ft., climb 20 ft.
- Armor Class
- 22, touch 15, flat-footed 16
- Base Attack / Grapple
- +5/+14
- Attack
- Slam +9 melee (1d4+5) or bite +4 melee (2d6+2 plus poison) Full Attack: 8 slams +9 melee (1d4+5) and bite +4 melee (2d6+2 plus poison)
- STR
- 20
- DEX
- 23
- CON
- 13
- INT
- 4
- WIS
- 10
- CHA
- 7
- Fort / Ref / Will
- +3 / +8 / +5
- Challenge Rating
- 6
- Alignment
- Always neutral evil
Special Abilities
Feats
Arachnoid Mouther* (CR 6)
Large Aberration
Alignment: Always neutral evil
Initiative: +6 (Dex); Senses: darkvision 60 ft., Listen +7, and Spot +13
Languages: Common and Undercommon
Hit Dice: 7d8+7 (38 hp)
Fort +3, Ref +8, Will +5 Speed: 40 ft., climb 20 ft.
Space: 10 ft./15 ft.
Base Attack +5; Grapple +14
Attack: Slam +9 melee (1d4+5) or bite +4 melee (2d6+2 plus poison)
Full Attack: 8 slams +9 melee (1d4+5) and bite +4 melee (2d6+2 plus poison)
Damage: -
Special Attacks/Actions: Poison Abilities: Str 20, Dex 23, Con 13, Int 4, Wis 10, Cha 7
Special Qualities: Arrow evasion, immunity to mind-affecting effects
Feats: Alertness; Blind-fight; Combat Reflexes
Skills: Climb +13, Hide +6, Jump +11, Listen +7, and Spot +13
Advancement: 8-14 HD (Large); 15-21 HD (Huge) Climate/Terrain: Underground
Organization: Solitary, pair, or brood (3-5)
Treasure/Possessions: Standard
Description
Arachnoid Mouther* (CR 6)
Large Aberration
Alignment: Always neutral evil
Initiative: +6 (Dex); Senses: darkvision 60 ft., Listen +7, and Spot +13
Languages: Common and Undercommon
Hit Dice: 7d8+7 (38 hp)
Fort +3, Ref +8, Will +5 Speed: 40 ft., climb 20 ft.
Space: 10 ft./15 ft.
Base Attack +5; Grapple +14
Attack: Slam +9 melee (1d4+5) or bite +4 melee (2d6+2 plus poison)
Full Attack: 8 slams +9 melee (1d4+5) and bite +4 melee (2d6+2 plus poison)
Damage: -
Special Attacks/Actions: Poison Abilities: Str 20, Dex 23, Con 13, Int 4, Wis 10, Cha 7
Special Qualities: Arrow evasion, immunity to mind-affecting effects
Feats: Alertness; Blind-fight; Combat Reflexes
Skills: Climb +13, Hide +6, Jump +11, Listen +7, and Spot +13
Advancement: 8-14 HD (Large); 15-21 HD (Huge) Climate/Terrain: Underground
Organization: Solitary, pair, or brood (3-5)
Treasure/Possessions: Standard
Combat
Arachnoid Mouther* (CR 6)
Large Aberration
Alignment: Always neutral evil
Initiative: +6 (Dex); Senses: darkvision 60 ft., Listen +7, and Spot +13
Languages: Common and Undercommon
Hit Dice: 7d8+7 (38 hp)
Fort +3, Ref +8, Will +5 Speed: 40 ft., climb 20 ft.
Space: 10 ft./15 ft.
Base Attack +5; Grapple +14
Attack: Slam +9 melee (1d4+5) or bite +4 melee (2d6+2 plus poison)
Full Attack: 8 slams +9 melee (1d4+5) and bite +4 melee (2d6+2 plus poison)
Damage: -
Special Attacks/Actions: Poison Abilities: Str 20, Dex 23, Con 13, Int 4, Wis 10, Cha 7
Special Qualities: Arrow evasion, immunity to mind-affecting effects
Feats: Alertness; Blind-fight; Combat Reflexes
Skills: Climb +13, Hide +6, Jump +11, Listen +7, and Spot +13
Advancement: 8-14 HD (Large); 15-21 HD (Huge) Climate/Terrain: Underground
Organization: Solitary, pair, or brood (3-5)
Treasure/Possessions: Standard