Arachnoid Mouther

Large Aberration — CR 6

Realmshelps (RH)3.5
Hit Dice
7d8+7 (38 hp)
Initiative
+6
Speed
40 ft, 40 ft., climb 20 ft.
Armor Class
22, touch 15, flat-footed 16
Base Attack / Grapple
+5/+14
Attack
Slam +9 melee (1d4+5) or bite +4 melee (2d6+2 plus poison) Full Attack: 8 slams +9 melee (1d4+5) and bite +4 melee (2d6+2 plus poison)
STR
20
DEX
23
CON
13
INT
4
WIS
10
CHA
7
Fort / Ref / Will
+3 / +8 / +5
Challenge Rating
6
Alignment
Always neutral evil

Special Abilities

Feats

Arachnoid Mouther* (CR 6)

Large Aberration
Alignment: Always neutral evil
Initiative: +6 (Dex); Senses: darkvision 60 ft., Listen +7, and Spot +13
Languages: Common and Undercommon

AC: 22 (-1 size, +6 Dex, +7 natural), touch 15, flat-footed 16
Hit Dice: 7d8+7 (38 hp)
Fort +3, Ref +8, Will +5 Speed: 40 ft., climb 20 ft.
Space: 10 ft./15 ft.
Base Attack +5; Grapple +14
Attack: Slam +9 melee (1d4+5) or bite +4 melee (2d6+2 plus poison)
Full Attack: 8 slams +9 melee (1d4+5) and bite +4 melee (2d6+2 plus poison)
Damage: -
Special Attacks/Actions: Poison Abilities: Str 20, Dex 23, Con 13, Int 4, Wis 10, Cha 7
Special Qualities: Arrow evasion, immunity to mind-affecting effects
Feats: Alertness; Blind-fight; Combat Reflexes
Skills: Climb +13, Hide +6, Jump +11, Listen +7, and Spot +13
Advancement: 8-14 HD (Large); 15-21 HD (Huge) Climate/Terrain: Underground
Organization: Solitary, pair, or brood (3-5)
Treasure/Possessions: Standard

Description

Arachnoid Mouther* (CR 6)

Large Aberration
Alignment: Always neutral evil
Initiative: +6 (Dex); Senses: darkvision 60 ft., Listen +7, and Spot +13
Languages: Common and Undercommon

AC: 22 (-1 size, +6 Dex, +7 natural), touch 15, flat-footed 16
Hit Dice: 7d8+7 (38 hp)
Fort +3, Ref +8, Will +5 Speed: 40 ft., climb 20 ft.
Space: 10 ft./15 ft.
Base Attack +5; Grapple +14
Attack: Slam +9 melee (1d4+5) or bite +4 melee (2d6+2 plus poison)
Full Attack: 8 slams +9 melee (1d4+5) and bite +4 melee (2d6+2 plus poison)
Damage: -
Special Attacks/Actions: Poison Abilities: Str 20, Dex 23, Con 13, Int 4, Wis 10, Cha 7
Special Qualities: Arrow evasion, immunity to mind-affecting effects
Feats: Alertness; Blind-fight; Combat Reflexes
Skills: Climb +13, Hide +6, Jump +11, Listen +7, and Spot +13
Advancement: 8-14 HD (Large); 15-21 HD (Huge) Climate/Terrain: Underground
Organization: Solitary, pair, or brood (3-5)
Treasure/Possessions: Standard

Combat

Arachnoid Mouther* (CR 6)

Large Aberration
Alignment: Always neutral evil
Initiative: +6 (Dex); Senses: darkvision 60 ft., Listen +7, and Spot +13
Languages: Common and Undercommon

AC: 22 (-1 size, +6 Dex, +7 natural), touch 15, flat-footed 16
Hit Dice: 7d8+7 (38 hp)
Fort +3, Ref +8, Will +5 Speed: 40 ft., climb 20 ft.
Space: 10 ft./15 ft.
Base Attack +5; Grapple +14
Attack: Slam +9 melee (1d4+5) or bite +4 melee (2d6+2 plus poison)
Full Attack: 8 slams +9 melee (1d4+5) and bite +4 melee (2d6+2 plus poison)
Damage: -
Special Attacks/Actions: Poison Abilities: Str 20, Dex 23, Con 13, Int 4, Wis 10, Cha 7
Special Qualities: Arrow evasion, immunity to mind-affecting effects
Feats: Alertness; Blind-fight; Combat Reflexes
Skills: Climb +13, Hide +6, Jump +11, Listen +7, and Spot +13
Advancement: 8-14 HD (Large); 15-21 HD (Huge) Climate/Terrain: Underground
Organization: Solitary, pair, or brood (3-5)
Treasure/Possessions: Standard