Apocalypse Frog Swarm

Book of Exalted Deeds (BE), p. 188Updated Supplementals (3.5)

Apocalypse Frog Swarm is a D&D 3.5 monster from BE, p. 188. CR 4, HD 5d10 (27 hp).

Hit Dice
5d10 (27 hp)
Initiative
+2
Speed
20 ft.
Armor Class
16 (+4 size, +2 Dex), touch 16, flat-footed 14
Base Attack / Grapple
+5/+0
Attack
Swarm (1d6 plus eternal torpor)
Full Attack
Swarm (1d6 plus eternal torpor)
STR
1
DEX
14
CON
11
INT
1
WIS
14
CHA
4
Fort / Ref / Will
+6 / +6 / +3
Challenge Rating
4
Alignment
Always neutral
Treasure
None
Environment
Any

Special Abilities

Distractioneternal torporLow-light visionretributive auraswarm traits

Feats

A sleek amphibian with glossy green skin, webbed toes, and black eyes, the apocalypse frog bears a golden starburst pattern on its back.

Combat

An apocalypse frog swarm can be a nuisance to good creatures, but it carries an affliction called eternal torpor that is detrimen- tal to evil creatures.Distraction (Ex): Any living creature that begins its turn with an apocalypse frog swarm in its square must make a DC 12 Fortitude save or be nauseated for 1 round. The save DC is Constitution-based.Eternal Torpor (Su): Any evil creature wounded by the swarm must make a DC 14 Fortitude save or succumb to eternal torpor (an affliction described in Chapter 3: Exalted Equipment).Retributive Aura (Su): This effect is always active in a 30-foot-radius spread centered on the swarm. whenever the apocalypse frog swarm takes damage from any source, every creature within the area immediately takes an equal amount of damage. A successful DC 14 Fortitude save halves the damage. Regardless of the source of the damage to the swarm, the damage dealt to other creatures by this effect is not subject to negation or reduction because of resistance, damage reduction, spell resistance, or the like. The save DC is Constitution-based.Swarm Traits: A swarm of apocalypse frogs takes no damage from slashing and piercing weapons. It is immune to critical hits, flanking, and spells that target a certain number of creatures (such as disintegrate). The swarm takes a —10 penalty on saving throws against spells or effects that affect an area, such as many evocation spells or grenadelike weapons. If the area effect attack does not allow a saving throw, the swarm takes double damage instead. Swarms are never staggered or reduced to a dying state by damage. Also, they cannot be tripped, grappled, or bull rushed, and they cannot grapple another.The swarm deals automatic damage to any creature whose space they occupy at the end of their move, with no attack roll needed. Swarm attacks are not subject to a miss chance for concealment or cover.Skills: An apocalypse frog swarm receives a +8 racial bonus on Jump checks

Diminutive Magical Beast:

Space/Reach: 5 ft./0 ft.

Skills: Jump (+8 racial bonus on jump checks) +12, Listen +4, Spot +4