Ape, Dire
Large Animal (good will) — CR 3
- Hit Dice
- 5d8+13 (35 hp)
- Initiative
- +2
- Speed
- Land 30 ft
- Armor Class
- 15, touch 11, flat-footed 13
- Base Attack / Grapple
- +3/+13
- Attack
- Claw +8 melee (1d6+6)
- Full Attack
- 2 claws +8 melee (1d6+6) and bite +3 melee (1d8+3)
- STR
- 22
- DEX
- 15
- CON
- 14
- INT
- 2
- WIS
- 12
- CHA
- 7
- Fort / Ref / Will
- +6 / +6 / +5
- Challenge Rating
- 3
- Alignment
- Always Neutral
- Organization
- Solitary or company (5–8)
- Treasure
- None
- Environment
- Forests
- Level Adjustment
- —
Special Abilities
Feats
This great, feral ape is about the size of an ogre, but even more muscular. It is barrel-chested, with thick, black fur, long arms, and a broad muzzle. It seems well equipped with claws and teeth.
Description
Dire animals are larger, tougher, meaner versions of ordinary animals. Each kind tends to have a feral, prehistoric, or even demonic appearance.
Dire apes are territorial and apt to attack anything they see.
A dire ape stands about 9 feet tall and weighs from 800 to 1,200 pounds.
Combat
Dire apes attack anything that enters their territory, even other dire apes. If an opponent’s armor foils a dire ape’s attacks, the creature will attempt to grapple and pin, then rend the prone opponent.
Rend (Ex): A dire ape that hits with both claw attacks latches onto the opponent’s body and tears the flesh. This attack automatically deals an extra 2d6+9 points of damage.
Skills: Dire apes have a +8 racial bonus on Climb checks and can always choose to take 10 on Climb checks, even if rushed or threatened.