Ape, Dire

Large Animal (good will) — CR 3

Monster Manual v.3.5 (MM), p. 623.5
Hit Dice
5d8+13 (35 hp)
Initiative
+2
Speed
Land 30 ft
Armor Class
15, touch 11, flat-footed 13
Base Attack / Grapple
+3/+13
Attack
Claw +8 melee (1d6+6)
Full Attack
2 claws +8 melee (1d6+6) and bite +3 melee (1d8+3)
STR
22
DEX
15
CON
14
INT
2
WIS
12
CHA
7
Fort / Ref / Will
+6 / +6 / +5
Challenge Rating
3
Alignment
Always Neutral
Organization
Solitary or company (5–8)
Treasure
None
Environment
Forests
Level Adjustment

Special Abilities

Feats

This great, feral ape is about the size of an ogre, but even more muscular. It is barrel-chested, with thick, black fur, long arms, and a broad muzzle. It seems well equipped with claws and teeth.

Description

Dire animals are larger, tougher, meaner versions of ordinary animals. Each kind tends to have a feral, prehistoric, or even demonic appearance.

Dire apes are territorial and apt to attack anything they see.

A dire ape stands about 9 feet tall and weighs from 800 to 1,200 pounds.

Combat

Dire apes attack anything that enters their territory, even other dire apes. If an opponent’s armor foils a dire ape’s attacks, the creature will attempt to grapple and pin, then rend the prone opponent.

Rend (Ex): A dire ape that hits with both claw attacks latches onto the opponent’s body and tears the flesh. This attack automatically deals an extra 2d6+9 points of damage.

Skills: Dire apes have a +8 racial bonus on Climb checks and can always choose to take 10 on Climb checks, even if rushed or threatened.