Ape, Dire

Large Animal (good will) — CR 3

Monster Manual v.3.5 (MM), p. 62Updated 3.5

Ape, Dire is a D&D 3.5 monster from MM, p. 62. CR 3, HD 5d8+13 (35 hp).

Hit Dice
5d8+13 (35 hp)
Initiative
+2
Speed
Land 30 ft
Armor Class
15, touch 11, flat-footed 13
Base Attack / Grapple
+3/+13
Attack
Claw +8 melee (1d6+6)
Full Attack
2 claws +8 melee (1d6+6) and bite +3 melee (1d8+3)
STR
22
DEX
15
CON
14
INT
2
WIS
12
CHA
7
Fort / Ref / Will
+6 / +6 / +5
Challenge Rating
3
Alignment
Always Neutral
Organization
Solitary or company (5–8)
Treasure
None
Environment
Forests
Level Adjustment
—

Special Abilities

Feats

This great, feral ape is about the size of an ogre, but even more muscular. It is barrel-chested, with thick, black fur, long arms, and a broad muzzle. It seems well equipped with claws and teeth.

Description

Dire animals are larger, tougher, meaner versions of ordinary animals. Each kind tends to have a feral, prehistoric, or even demonic appearance.

Dire apes are territorial and apt to attack anything they see.

A dire ape stands about 9 feet tall and weighs from 800 to 1,200 pounds.

Combat

Dire apes attack anything that enters their territory, even other dire apes. If an opponent’s armor foils a dire ape’s attacks, the creature will attempt to grapple and pin, then rend the prone opponent.

Rend (Ex): A dire ape that hits with both claw attacks latches onto the opponent’s body and tears the flesh. This attack automatically deals an extra 2d6+9 points of damage.

Skills: Dire apes have a +8 racial bonus on Climb checks and can always choose to take 10 on Climb checks, even if rushed or threatened.