Anguillian
Medium Aberration (Aquatic) — CR 2
Anguillian is a D&D 3.5 monster from —. CR 2, HD 3d8+6 (28 hp).
- Hit Dice
- 3d8+6 (28 hp)
- Initiative
- +6
- Speed
- land 20 ft, 20 ft., swim 40 ft.
- Base Attack / Grapple
- +2/+4
- Attack
- Pincer +4 melee or spear +4 melee
- Full Attack
- 2 pincers +4 melee and bite +2 melee or spear +4 melee and bite +2 melee
- STR
- 15
- DEX
- 14
- CON
- 15
- INT
- 10
- WIS
- 14
- CHA
- 6
- Fort / Ref / Will
- +5 / +3 / +3
- Challenge Rating
- 2
- Alignment
- Usually lawful evil
- Organization
- Solitary, team (2-6 plus 1 dire eel), patrol (5-10 plus 1 2nd-level subchief plus 1-2 dire eels), band (20-40 plus 1 2nd-level subchief per 20 adults and 1 5th-level chieftain plus 2-5 dire eels), or tribe (60-100 plus 100% noncombatants plus 1 2nd-level subchief per 20 adults, and 1 5th-level chieftain per 40 adults, and 1 high chief of 6th-8th level plus 2-5 dire eels)
- Treasure
- Standard
- Level Adjustment
- +2
Special Abilities
AttachBlood DrainLandwalkingLight BlindnessSpeak with Eels
Feats
Description
An anguillian has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.
A group of anguillians surround the opponent in all dimensions, darting in and attacking, then withdrawing as others move in.
Aquatic Subtype
Creatures with the aquatic subtype always have swim speeds and thus can move in water without making Swim checks. An aquatic creature can breathe underwater. It cannot also breathe air unless it has the amphibious special quality.