Allip

Medium Undead (Incorporeal) — CR 3

Monster Manual v.3.5 (MM), p. 103.5
Hit Dice
4d12 (26 hp)
Initiative
+5
Speed
Fly (Perfect) 30 ft
Armor Class
15, touch 15, flat-footed 14
Base Attack / Grapple
+2
Attack
Incorporeal touch +3 melee (1d4 Wisdom drain)
Full Attack
Incorporeal touch +3 melee (1d4 Wisdom drain)
DEX
12
INT
11
WIS
11
CHA
18
Fort / Ref / Will
+1 / +4 / +4
Challenge Rating
3
Alignment
Always Neutral-Evil
Organization
Solitary
Treasure
None
Environment
Any
Level Adjustment

Special Abilities

BabbleMadnessWisdom DrainDarkvisionIncorporeal TraitsTurn ResistanceUndead Traits

Feats

The creature that floats before you is like a thing out of nightmare. It has a vaguely humanoid shape, but it’s a shape without features that has been distorted and bristles with madness. From the waist down, it trails away into vaporous nothingness, leaving a faint trace of fog behind it as it moves.

Description

An allip is the spectral remains of someone driven to suicide by a madness that afflicted it in life. It craves only revenge and unrelentingly pursues those who tormented it in life and pushed it over the brink.

An allip cannot speak intelligibly.

Combat

An allip is unable to cause physical harm, although it doesn’t appear to know that. It keeps flailing away at enemies, yet it inflicts no wounds.

Babble (Su): An allip constantly mutters and whines to itself, creating a hypnotic effect. All sane creatures within 60 feet of the allip must succeed on a DC 16 Will save or be affected as though by a hypnotism spell for 2d4 rounds. This is a sonic mind-affecting compulsion effect.

Creatures that successfully save cannot be affected by the same allip’s babble for 24 hours. The save DC is Charisma-based.

Madness (Su): Anyone targeting an allip with a thought detection, mind control, or telepathic ability makes direct contact with its tortured mind and takes 1d4 points of Wisdom damage.

Wisdom Drain (Su): An allip causes 1d4 points of Wisdom drain each time it hits with its incorporeal touch attack. On each such successful attack, it gains 5 temporary hit points.