Acidborn Shark, Large
Large Magical Beast (Aquatic, Augmented Animal) — CR 3
- Hit Dice
- 7d10 (52 hp)
- Initiative
- +6
- Speed
- Swim 60 ft, Swim 60 ft.
- Armor Class
- 17, touch 11, flat-footed 15
- Base Attack / Grapple
- +5/+12
- Attack
- bite +7 melee
- STR
- 17
- DEX
- 15
- CON
- 17
- INT
- 1
- WIS
- 12
- CHA
- 2
- Fort / Ref / Will
- +10 / +7 / +3
- Challenge Rating
- 3
- Alignment
- Always neutral
Feats
Acidborn Shark, Large* (CR 3)
Large Magical Beast (Aquatic and Augmented Animal)
Alignment: Always neutral
Initiative: +6 (+2 Dex, Improved Initiative); Senses: blindsense 30 ft., keen scent 180 ft., Listen +8, and Spot +7
Hit Dice: 7d10 (52 hp)
Fort +10, Ref +7, Will +3 Speed: Swim 60 ft.
Space: 10 ft./5 ft.
Base Attack +5; Grapple +12
Attack: bite +7 melee
Damage: Bite 1d8+4 plus 1d6 acid
Special Attacks/Actions: Abilities: Str 17, Dex 15, Con 17, Int 1, Wis 12, Cha 2
Special Qualities: breath acid, Immune to acid, poison
Feats: Alertness, Great Fortitude, Improved Initiative
Skills: Listen +8, Spot +7, and Swim +11
Advancement: -
Level Adjustment: - Climate/Terrain: Any dungeon
Organization: Solitary
Treasure/Possessions: None
Description
Acidborn Shark, Large* (CR 3)
Large Magical Beast (Aquatic and Augmented Animal)
Alignment: Always neutral
Initiative: +6 (+2 Dex, Improved Initiative); Senses: blindsense 30 ft., keen scent 180 ft., Listen +8, and Spot +7
Hit Dice: 7d10 (52 hp)
Fort +10, Ref +7, Will +3 Speed: Swim 60 ft.
Space: 10 ft./5 ft.
Base Attack +5; Grapple +12
Attack: bite +7 melee
Damage: Bite 1d8+4 plus 1d6 acid
Special Attacks/Actions: Abilities: Str 17, Dex 15, Con 17, Int 1, Wis 12, Cha 2
Special Qualities: breath acid, Immune to acid, poison
Feats: Alertness, Great Fortitude, Improved Initiative
Skills: Listen +8, Spot +7, and Swim +11
Advancement: -
Level Adjustment: - Climate/Terrain: Any dungeon
Organization: Solitary
Treasure/Possessions: None
Combat
Acidborn Shark, Large* (CR 3)
Large Magical Beast (Aquatic and Augmented Animal)
Alignment: Always neutral
Initiative: +6 (+2 Dex, Improved Initiative); Senses: blindsense 30 ft., keen scent 180 ft., Listen +8, and Spot +7
Hit Dice: 7d10 (52 hp)
Fort +10, Ref +7, Will +3 Speed: Swim 60 ft.
Space: 10 ft./5 ft.
Base Attack +5; Grapple +12
Attack: bite +7 melee
Damage: Bite 1d8+4 plus 1d6 acid
Special Attacks/Actions: Abilities: Str 17, Dex 15, Con 17, Int 1, Wis 12, Cha 2
Special Qualities: breath acid, Immune to acid, poison
Feats: Alertness, Great Fortitude, Improved Initiative
Skills: Listen +8, Spot +7, and Swim +11
Advancement: -
Level Adjustment: - Climate/Terrain: Any dungeon
Organization: Solitary
Treasure/Possessions: None