Acidborn Shark, Large

Large Magical Beast (Aquatic, Augmented Animal) — CR 3

Realmshelps (RH)3.5
Hit Dice
7d10 (52 hp)
Initiative
+6
Speed
Swim 60 ft, Swim 60 ft.
Armor Class
17, touch 11, flat-footed 15
Base Attack / Grapple
+5/+12
Attack
bite +7 melee
STR
17
DEX
15
CON
17
INT
1
WIS
12
CHA
2
Fort / Ref / Will
+10 / +7 / +3
Challenge Rating
3
Alignment
Always neutral

Feats

Acidborn Shark, Large* (CR 3)

Large Magical Beast (Aquatic and Augmented Animal)
Alignment: Always neutral
Initiative: +6 (+2 Dex, Improved Initiative); Senses: blindsense 30 ft., keen scent 180 ft., Listen +8, and Spot +7

AC: 17 (-1 size, +2 Dex, +6 natural), touch 11, flat-footed 15
Hit Dice: 7d10 (52 hp)
Fort +10, Ref +7, Will +3 Speed: Swim 60 ft.
Space: 10 ft./5 ft.
Base Attack +5; Grapple +12
Attack: bite +7 melee
Damage: Bite 1d8+4 plus 1d6 acid
Special Attacks/Actions: Abilities: Str 17, Dex 15, Con 17, Int 1, Wis 12, Cha 2
Special Qualities: breath acid, Immune to acid, poison
Feats: Alertness, Great Fortitude, Improved Initiative
Skills: Listen +8, Spot +7, and Swim +11
Advancement: -
Level Adjustment: - Climate/Terrain: Any dungeon
Organization: Solitary
Treasure/Possessions: None

Description

Acidborn Shark, Large* (CR 3)

Large Magical Beast (Aquatic and Augmented Animal)
Alignment: Always neutral
Initiative: +6 (+2 Dex, Improved Initiative); Senses: blindsense 30 ft., keen scent 180 ft., Listen +8, and Spot +7

AC: 17 (-1 size, +2 Dex, +6 natural), touch 11, flat-footed 15
Hit Dice: 7d10 (52 hp)
Fort +10, Ref +7, Will +3 Speed: Swim 60 ft.
Space: 10 ft./5 ft.
Base Attack +5; Grapple +12
Attack: bite +7 melee
Damage: Bite 1d8+4 plus 1d6 acid
Special Attacks/Actions: Abilities: Str 17, Dex 15, Con 17, Int 1, Wis 12, Cha 2
Special Qualities: breath acid, Immune to acid, poison
Feats: Alertness, Great Fortitude, Improved Initiative
Skills: Listen +8, Spot +7, and Swim +11
Advancement: -
Level Adjustment: - Climate/Terrain: Any dungeon
Organization: Solitary
Treasure/Possessions: None

Combat

Acidborn Shark, Large* (CR 3)

Large Magical Beast (Aquatic and Augmented Animal)
Alignment: Always neutral
Initiative: +6 (+2 Dex, Improved Initiative); Senses: blindsense 30 ft., keen scent 180 ft., Listen +8, and Spot +7

AC: 17 (-1 size, +2 Dex, +6 natural), touch 11, flat-footed 15
Hit Dice: 7d10 (52 hp)
Fort +10, Ref +7, Will +3 Speed: Swim 60 ft.
Space: 10 ft./5 ft.
Base Attack +5; Grapple +12
Attack: bite +7 melee
Damage: Bite 1d8+4 plus 1d6 acid
Special Attacks/Actions: Abilities: Str 17, Dex 15, Con 17, Int 1, Wis 12, Cha 2
Special Qualities: breath acid, Immune to acid, poison
Feats: Alertness, Great Fortitude, Improved Initiative
Skills: Listen +8, Spot +7, and Swim +11
Advancement: -
Level Adjustment: - Climate/Terrain: Any dungeon
Organization: Solitary
Treasure/Possessions: None