Abyssal Skulker
Small Outsider (Chaotic, Evil) — CR 2
Abyssal Skulker is a D&D 3.5 monster from —. CR 2, HD 2d8+2 (11 hp).
- Hit Dice
- 2d8+2 (11 hp)
- Initiative
- +2
- Speed
- land 40 ft, 40 ft.
- Base Attack / Grapple
- +2/-2
- Attack
- Claw +5 melee
- Full Attack
- 2 claws +5 melee
- STR
- 10
- DEX
- 15
- CON
- 12
- INT
- 13
- WIS
- 14
- CHA
- 9
- Fort / Ref / Will
- +4 / +5 / +5
- Challenge Rating
- 2
- Alignment
- Always chaotic evil
- Organization
- Solitary, pair, or gang (3-5)
- Treasure
- None
- Level Adjustment
- +2
Feats
Description
Chaotic Subtype
A subtype usually applied only to outsiders native to the chaotic-aligned Outer Planes. Most creatures that have this subtype also have chaotic alignments; however, if their alignments change they still retain the subtype. Any effect that depends on alignment affects a creature with this subtype as if the creature has a chaotic alignment, no matter what its alignment actually is. The creature also suffers effects according to its actual alignment. A creature with the chaotic subtype overcomes damage reduction as if its natural weapons and any weapons it wields were chaotic-aligned (see Damage Reduction).
Evil Subtype
A subtype usually applied only to outsiders native to the evil-aligned Outer Planes. Evil outsiders are also called fiends. Most creatures that have this subtype also have evil alignments; however, if their alignments change, they still retain the subtype. Any effect that depends on alignment affects a creature with this subtype as if the creature has an evil alignment, no matter what its alignment actually is. The creature also suffers effects according to its actual alignment. A creature with the evil subtype overcomes damage reduction as if its natural weapons and any weapons it wields were evil-aligned (see Damage Reduction).