Abyssal Maw

Medium Outsider (Chaotic, Evil) — CR 2

()Updated 3.5

Abyssal Maw is a D&D 3.5 monster from —. CR 2, HD 2d8+2 (11 hp).

Hit Dice
2d8+2 (11 hp)
Initiative
+0
Speed
land 30 ft, 30 ft.
Base Attack / Grapple
+2/+5
Attack
Bite +5 melee
Full Attack
Bite +5 melee
STR
17
DEX
10
CON
13
INT
6
WIS
9
CHA
8
Fort / Ref / Will
+4 / +3 / +2
Challenge Rating
2
Alignment
Always chaotic evil
Organization
Solitary, pair, or gang (3-5)
Treasure
None
Level Adjustment
+2

Special Abilities

Rend Fallen

Feats

Chaotic Subtype A subtype usually applied only to outsiders native to the chaotic-aligned Outer Planes. Most creatures that have this subtype also have chaotic alignments; however, if their alignments change they still retain the subtype. Any effect that depends on alignment affects a creature with this subtype as if the creature has a chaotic alignment, no matter what its alignment actually is. The creature also suffers effects according to its actual alignment. A creature with the chaotic subtype overcomes damage reduction as if its natural weapons and any weapons it wields were chaotic-aligned (see Damage Reduction). Evil Subtype A subtype usually applied only to outsiders native to the evil-aligned Outer Planes. Evil outsiders are also called fiends. Most creatures that have this subtype also have evil alignments; however, if their alignments change, they still retain the subtype. Any effect that depends on alignment affects a creature with this subtype as if the creature has an evil alignment, no matter what its alignment actually is. The creature also suffers effects according to its actual alignment. A creature with the evil subtype overcomes damage reduction as if its natural weapons and any weapons it wields were evil-aligned (see Damage Reduction).

Description

Chaotic Subtype A subtype usually applied only to outsiders native to the chaotic-aligned Outer Planes. Most creatures that have this subtype also have chaotic alignments; however, if their alignments change they still retain the subtype. Any effect that depends on alignment affects a creature with this subtype as if the creature has a chaotic alignment, no matter what its alignment actually is. The creature also suffers effects according to its actual alignment. A creature with the chaotic subtype overcomes damage reduction as if its natural weapons and any weapons it wields were chaotic-aligned (see Damage Reduction). Evil Subtype A subtype usually applied only to outsiders native to the evil-aligned Outer Planes. Evil outsiders are also called fiends. Most creatures that have this subtype also have evil alignments; however, if their alignments change, they still retain the subtype. Any effect that depends on alignment affects a creature with this subtype as if the creature has an evil alignment, no matter what its alignment actually is. The creature also suffers effects according to its actual alignment. A creature with the evil subtype overcomes damage reduction as if its natural weapons and any weapons it wields were evil-aligned (see Damage Reduction).