Abeil, Vassal
Medium Monstrous Humanoid — CR 2
Abeil, Vassal is a D&D 3.5 monster from —. CR 2, HD 1d8 (4 hp).
- Hit Dice
- 1d8 (4 hp)
- Initiative
- +1
- Speed
- land 30 ft, 30 ft., fly 60 ft. (average)
- Base Attack / Grapple
- +6/+10
- Attack
- Claws +1 melee and sting -4 melee, or light flail +1 melee and sting -4 melee, or javelin +2 ranged
- Full Attack
- 2 claws +1 melee and sting -4 melee, or light flail +1 melee and sting -4 melee, or javelin +2 ranged
- STR
- 11
- DEX
- 13
- CON
- 10
- INT
- 10
- WIS
- 14
- CHA
- 9
- Fort / Ref / Will
- +0 / +3 / +4
- Challenge Rating
- 2
- Alignment
- Usually lawful
- Organization
- Solitary, pair, team (3-8), or crew (10-40)
- Treasure
- Standard
- Level Adjustment
- +4
Special Abilities
Feats
Description
Unless ordered to attack, vassals flee combat to notify the hive of the threat. When armed for battle, they fight with light flails.
All abeils prefer to fight from the sky, making ranged attacks and sonic assaults upon their foes below. If forced to fight on the ground, they coordinate their attacks to make the best use of their ranged weapons (and spells, for those capable of casting them). In melee, they prefer to swarm around particularly tough opponents and sting them with their enfeebling poison. Abeils fight to the death because they believe that cowardice on the battlefield could doom the hive. They rarely wear armor because it impedes their ability to fly.