Abeil, Soldier

Large Monstrous Humanoid — CR 6

()Updated 3.5

Abeil, Soldier is a D&D 3.5 monster from —. CR 6, HD 6d8+18 (45 hp).

Hit Dice
6d8+18 (45 hp)
Initiative
+1
Speed
land 40 ft, 40 ft., fly 90 ft. (good)
Base Attack / Grapple
+6/+16
Attack
2 claws +11 melee and sting +6 melee, or Huge ranseur +11 melee and sting +6 melee, or Huge masterwork mighty composite longbow (+6 Str bonus) +7 ranged
Full Attack
2 claws +11 melee and sting +6 melee, or Huge ranseur +11/+6 melee and sting +6 melee, or Huge masterwork mighty composite longbow (+6 Str bonus) +7/+2 ranged
STR
22
DEX
13
CON
16
INT
9
WIS
12
CHA
13
Fort / Ref / Will
+5 / +6 / +6
Challenge Rating
6
Alignment
Usually lawful
Organization
Solitary, pair, team (3-8), or troop (10-20)
Treasure
Standard
Level Adjustment
+5

Special Abilities

DroneImproved GrabStormwingSpecial EnemyHive Mind

Feats

Poison (Ex): A soldier delivers its poison (Fortitude save DC 16) with each successful sting attack. The initial and secondary damage is the same (2d4 points of Strength damage). Abeil soldiers are often called storm-wings because of the thunderous noise they make in battle. They prefer to meet a threat by using their stormwing attacks and bows first, then meleeing with ranseurs and stingers as needed. All abeils prefer to fight from the sky, making ranged attacks and sonic assaults upon their foes below. If forced to fight on the ground, they coordinate their attacks to make the best use of their ranged weapons (and spells, for those capable of casting them). In melee, they prefer to swarm around particularly tough opponents and sting them with their enfeebling poison. Abeils fight to the death because they believe that cowardice on the battlefield could doom the hive. They rarely wear armor because it impedes their ability to fly.

Description

Poison (Ex): A soldier delivers its poison (Fortitude save DC 16) with each successful sting attack. The initial and secondary damage is the same (2d4 points of Strength damage). Abeil soldiers are often called storm-wings because of the thunderous noise they make in battle. They prefer to meet a threat by using their stormwing attacks and bows first, then meleeing with ranseurs and stingers as needed. All abeils prefer to fight from the sky, making ranged attacks and sonic assaults upon their foes below. If forced to fight on the ground, they coordinate their attacks to make the best use of their ranged weapons (and spells, for those capable of casting them). In melee, they prefer to swarm around particularly tough opponents and sting them with their enfeebling poison. Abeils fight to the death because they believe that cowardice on the battlefield could doom the hive. They rarely wear armor because it impedes their ability to fly.