Aasimar
Medium Outsider (Native) — CR 1
Aasimar is a D&D 3.5 monster from —. CR 1, HD 1d8+1 (5 hp).
- Hit Dice
- 1d8+1 (5 hp)
- Initiative
- +4
- Speed
- land 30 ft, 30 ft. (20 ft. in scale mail)
- Base Attack / Grapple
- +1/+2
- Attack
- Longsword +2 melee; or light crossbow +1 ranged
- Full Attack
- Longsword +2 melee; or light crossbow +1 ranged
- STR
- 13
- DEX
- 11
- CON
- 12
- INT
- 10
- WIS
- 11
- CHA
- 10
- Fort / Ref / Will
- +3 / +0 / +0
- Challenge Rating
- 1
- Alignment
- Usually good (any)
- Organization
- Solitary, pair, or team (2-4)
- Treasure
- Standard
- Level Adjustment
- +1
Special Abilities
Light
Feats
Description
Native Subtype
A subtype applied only to outsiders. These creatures have mortal ancestors or a strong connection to the Material Plane and can be raised, reincarnated, or resurrected just as other living creatures can be. Creatures with this subtype are native to the Material Plane (hence the subtype's name).
Unlike true outsiders, native outsiders need to eat and sleep.