Aasimar

Medium Outsider (Native) — CR 1

()Updated 3.5

Aasimar is a D&D 3.5 monster from —. CR 1, HD 1d8+1 (5 hp).

Hit Dice
1d8+1 (5 hp)
Initiative
+4
Speed
land 30 ft, 30 ft. (20 ft. in scale mail)
Base Attack / Grapple
+1/+2
Attack
Longsword +2 melee; or light crossbow +1 ranged
Full Attack
Longsword +2 melee; or light crossbow +1 ranged
STR
13
DEX
11
CON
12
INT
10
WIS
11
CHA
10
Fort / Ref / Will
+3 / +0 / +0
Challenge Rating
1
Alignment
Usually good (any)
Organization
Solitary, pair, or team (2-4)
Treasure
Standard
Level Adjustment
+1

Special Abilities

Light

Feats

Native Subtype A subtype applied only to outsiders. These creatures have mortal ancestors or a strong connection to the Material Plane and can be raised, reincarnated, or resurrected just as other living creatures can be. Creatures with this subtype are native to the Material Plane (hence the subtype's name). Unlike true outsiders, native outsiders need to eat and sleep.

Description

Native Subtype A subtype applied only to outsiders. These creatures have mortal ancestors or a strong connection to the Material Plane and can be raised, reincarnated, or resurrected just as other living creatures can be. Creatures with this subtype are native to the Material Plane (hence the subtype's name). Unlike true outsiders, native outsiders need to eat and sleep.