Wild Dance Spell

General feat

World of Warcraft: Alliance Player's Guide (APG), p. 41Updated WoW RPG (3.5)

Wild Dance Spell is a D&D 3.5 feat (General) from APG, p. 41. :PVDBOEBODFMJLFBEFSWJTI FOUFSJOHBUSBODFUIBU 1SFSFRVJTJUFT "HZ   1FSGPSN EBODF   SBOLT  %BODF4QFMM TFFBCPWF %PEHF (SFBUFS%BODF4QFMM BCJMJUZUPDBTUUIMFWFMTQFMMT #F…

Description

:PVDBOEBODFMJLFBEFSWJTI FOUFSJOHBUSBODFUIBU 1SFSFRVJTJUFT "HZ   1FSGPSN EBODF   SBOLT  %BODF4QFMM TFFBCPWF %PEHF (SFBUFS%BODF4QFMM BCJMJUZUPDBTUUIMFWFMTQFMMT #FOFmU8IJMFZPVDBTUBTQFMMXJUIUIF%BODF4QFMM ZPVHBJOEBNBHFSFEVDUJPO‰*GZPVDBTUBTQFMM UIFEBNBHF *UDPOUJOVFTUPJODSFBTFCZ  FBDISPVOEZPVDBTUBTQFMMVTJOHUIF%BODF4QFMMGFBU UP BNBYJNVNPG‰:PVSEBNBHFSFEVDUJPODPOUJOVFTUP JODSFBTFVOUJMZPVEPOPUDBTUBTQFMMXJUI%BODF4QFMM ZPVSCPOVTPO$PODFOUSBUJPO :PV DPOUJOVFUPHBJOBMMUIFCPOVTFTPG%BODF4QFMMBTXFMM s000616_p1_118.indd 41s000616_p1_118.indd 41 4/15/06 2:38:04 PM4/15/06 2:38:04 PM This chapter includes many new prestige classes. These classes are particularly appropriate for members of the Alliance and/or the Alliance's specific races; however, any character who meets the prerequisites can take a prestige class, even members of the Horde. goblins also find the path of the ace irresistible, plying their madness-enhanced skills while piloting upgraded war zeppelins and other aeronautical nightmares. At least one notable goblin ace spreads fear in the airways of Kalimdor via an intricate rocket pack strapped to his back and several mounted weapons (see the "Lords of the Sky - Notable Aces" sidebar). Most goblin aces, unfortunately, turn into deadly aerial pirates for Ratchet. These buccaneers of the air inspire terror over caravans, keeping guards near the east coast of Kalimdor looking to the sky. Whether mercenary or enlisted, the ace attempts to stretch and break the boundaries of his skills, seeking other aces to prove that he, alone, is the greatest pilot ever . This tendency forces many an ace to travel the world in his vehicle, stopping only in bars to brag about his exploits, or repair shops to correct the inevitable wear and tear he puts his machine through. Many aces hold personal contests or issue proclamations of talent; and more than one city hosts fairs where aces of different generations, races and talent come together in epic contests of skill. Adventuring provides aces with "exercise," a chance to hone their skills and possibly earn some money to upgrade their crafts. Most aces take advantage of a special technological device (see the portable vehicular transformer in Chapter 5: T echnology) or a spell or magic item to bring their vehicles with them. Some even cobble together tank treads or other devices, grounding their vehicles to go underground. Jinxo cowered in the back of her cage whenever the orcs came to visit her. She figured the best way of going about her incarceration was to pretend to be as frightened as possible. Granted, she was terrified of the hulking things, but she knew she could escape at any time. lock to her cage was pitiful; she could pick it with a strong twig. But once picked, she had no idea where she would go, or if she could outrun her captors. She had to get a weapon. were part of a caravan, moving. No windows lined her compartment, so she had no idea in which direction they were moving. She bided her time and carefully inventoried the interior of the wagon. She could likely cobble together a small bomb with the junk in the wagon. But she would need gunpowder. It was difficult to work without tools at first, but she had nothing else to do with her time, and it kept her busy. The caravan kept moving. One morning she heard what seemed to be the sounds of a town around her. It was easy to figure out now: Gadgetzan. The orcs spoke to a goblin outside the caravan, apparently dealing to sell her. She was to be a slave to a goblin. She began to smile, cradling her bomb to her chest. This was going to be easy. Description: The saying goes: Any tinker can pilot a vehicle, but only the truly gifted can be the vehicle. The thrill of high-flying combat sings to a particularly few foolhardy types, who forgo all worldly pursuits to become one with their vehicles, flying barons of destruction. These few brave and exemplary souls are known as aces. An ace is a master of the wheel, a vehicular expert with no equal. The thrill of the dive-bomb - the rush of wind past his goggled face, the roar of the phlogiston engines beneath him, these are the things that give life meaning to aces. While the ace is a master of any vehicle he can get his hands on, the ace is truly free only while in the air . Throughout his training, the ace gains sharp wits and quick hands, and even outside of the cockpit he is always on the verge of moving. Every action is graceful, every word sharp and cocky , and his eyes forever look toward the horizon. For the flyboys of the world, every day is a new experience, and every moment on the ground is wasted when one could be soaring in the heavens. Aces in the W orld: By large, aces are members of the Alliance. Gnomes and Ironforge dwarves create some of the slickest, meanest aerial machines Azeroth has ever known, and in all three wars they proved their mettle again and again. Aces proved their worth in the Third W ar , where they dished aerial death to the enemies of Stormwind and Lordaeron from atop their steam-powered vessels; many aces claim that, without them, the end of the war would have been quite different. In times of relative peace, the Alliance aces still fly sorties when needed, and often enlist as guards escorting cargo over aerial pathways.