Weapon Group (Maces and Clubs)
General feat
Weapon Group (Maces and Clubs) is a D&D 3.5 feat (General) from UA, p. 96. You understand how to use maces and clubs.
Prerequisite
You make attack rolls with the following weapons normally: club, light mace, heavy mace, greatclub, quarterstaff, sap, and warmaceW (two-handed use).
If you use the Arms and Equipment Guide, this weapon group also includes the maul.
When using a weapon with which you are not profi - cient, you take a -4 penalty on attack rolls.
Benefit
You make attack rolls with the following weapons normally: club, light mace, heavy mace, greatclub, quarterstaff, sap, and warmaceW (two-handed use).
Normal
When using a weapon with which you are not profi – cient, you take a -4 penalty on attack rolls.
Special
If you use the Arms and Equipment Guide, this weapon group also includes the maul.
Description
You understand how to use maces and clubs.