Weapon Group (Maces and Clubs)

General feat

Unearthed Arcana (UA), p. 96Updated Supplementals (3.5)

Weapon Group (Maces and Clubs) is a D&D 3.5 feat (General) from UA, p. 96. You understand how to use maces and clubs.

Prerequisite

You make attack rolls with the following weapons normally: club, light mace, heavy mace, greatclub, quarterstaff, sap, and warmaceW (two-handed use).

If you use the Arms and Equipment Guide, this weapon group also includes the maul.

When using a weapon with which you are not profi - cient, you take a -4 penalty on attack rolls.

Benefit

You make attack rolls with the following weapons normally: club, light mace, heavy mace, greatclub, quarterstaff, sap, and warmaceW (two-handed use).

Normal

When using a weapon with which you are not profi – cient, you take a -4 penalty on attack rolls.

Special

If you use the Arms and Equipment Guide, this weapon group also includes the maul.

Description

You understand how to use maces and clubs.