Weapon Group (Exotic Weapons)

General feat

Unearthed Arcana (UA), p. 96Updated Supplementals (3.5)

Weapon Group (Exotic Weapons) is a D&D 3.5 feat (General) from UA, p. 96. You understand how to use the exotic weapons associated with the weapon groups that you have mastered.

Prerequisite

Base attack bonus +1,

When you take this feat, you gain proficiency in the exotic weapons associated with the weapon groups that you already know how to use. Whenever you take a Weapon Group proficiency feat, you also gain proficiency in the exotic weapons (but not the exotic double weapons) associated with that group. Axes: dwarven waraxe (one-handed use). Bows: elven double bow(A), greatbow(W), composite greatbow(W). Claw Weapons: bladed gauntlet(A), claw bracer(A), panther claw(A), stump knifeA, tiger claws(A), ward cestus(A). Clubs and Maces: warmace(W) (one-handed use), tonfa(A). Crossbows: great crossbow(A), hand crossbow. Druid Weapons: greatspear(W). Flails and Chains: chain-and-daggerA, scourge, spiked chain, three-section staffA, whip, whip-daggerA. Heavy Blades: bastard sword (one-handed use), khopesh(A), mercurial longsword(A), mercurial greatsword(A). Light Blades: kukri, sapara(A), triple dagger(A), war fan(A). Monk Weapons: butterfly sword(A), tonfa(A). Picks and Hammers: dire pick(W), gnome battlepickA, maul(A) (onehanded use). Polearms: heavy poleaxeW. Slings and Thrown Weapons: bolas, chakram(A), gnome calculus(A), halfl ing skiprockA, orc shotputA, shuriken, throwing iron(A). Spears and Lances: duom(A), greatspear(W), harpoon(A), manti(A), spinning javelin(A).

If you include exotic weapons from sources other than the Player's Handbook, the DM should feel free to assign those weapons to a weapon group as appropriate for the campaign. The list above includes weapons featured in the Arms and Equipment Guide (marked A) and Complete Warrior (marked W).

When using a weapon with which you are not profi cient, you take a -4 penalty on attack rolls.

Benefit

When you take this feat, you gain proficiency in the exotic weapons associated with the weapon groups that you already know how to use. Whenever you take a Weapon Group proficiency feat, you also gain proficiency in the exotic weapons (but not the exotic double weapons) associated with that group. Axes: dwarven waraxe (one-handed use). Bows: elven double bow(A), greatbow(W), composite greatbow(W). Claw Weapons: bladed gauntlet(A), claw bracer(A), panther claw(A), stump knifeA, tiger claws(A), ward cestus(A). Clubs and Maces: warmace(W) (one-handed use), tonfa(A). Crossbows: great crossbow(A), hand crossbow. Druid Weapons: greatspear(W). Flails and Chains: chain-and-daggerA, scourge, spiked chain, three-section staffA, whip, whip-daggerA. Heavy Blades: bastard sword (one-handed use), khopesh(A), mercurial longsword(A), mercurial greatsword(A). Light Blades: kukri, sapara(A), triple dagger(A), war fan(A). Monk Weapons: butterfly sword(A), tonfa(A). Picks and Hammers: dire pick(W), gnome battlepickA, maul(A) (onehanded use). Polearms: heavy poleaxeW. Slings and Thrown Weapons: bolas, chakram(A), gnome calculus(A), halfl ing skiprockA, orc shotputA, shuriken, throwing iron(A). Spears and Lances: duom(A), greatspear(W), harpoon(A), manti(A), spinning javelin(A).

Normal

When using a weapon with which you are not profi cient, you take a -4 penalty on attack rolls.

Special

If you include exotic weapons from sources other than the Player’s Handbook, the DM should feel free to assign those weapons to a weapon group as appropriate for the campaign. The list above includes weapons featured in the Arms and Equipment Guide (marked A) and Complete Warrior (marked W).

Description

You understand how to use the exotic weapons associated with the weapon groups that you have mastered.