Tiger Blooded
General feat
Tiger Blooded is a D&D 3.5 feat (General) from ToB, p. 33. The Tiger Claw discipline teaches students to mimic the rampant, feral qualities of a wild animal. When you assume an animal form, or at least descend into a wild, bestial state, mi strike with super…
Prerequisite
Ability to rage, or wild shape; one Tiger Claw maneuver, shift (such as the shifter ability from the EBERRON campaign setting or the bloodclaw master prestige class feature; see page 96),
While you are in a rage, shifted, or wild shaped into an animal form, you can attempt to knock back 5 feet a creature of your size category or smaller that you hit with a Tiger Claw strike unless it succeeds on a Fortitude save (DC 10+1/2 your character level + your Str modifier). This movement does not provoke attacks of opportunity.
Benefit
While you are in a rage, shifted, or wild shaped into an animal form, you can attempt to knock back 5 feet a creature of your size category or smaller that you hit with a Tiger Claw strike unless it succeeds on a Fortitude save (DC 10+1/2 your character level + your Str modifier). This movement does not provoke attacks of opportunity.
Description
The Tiger Claw discipline teaches students to mimic the rampant, feral qualities of a wild animal. When you assume an animal form, or at least descend into a wild, bestial state, mi strike with superior strength and accuracy.