Spell Specialization: Energy Missile

Metamagic feat

Tome and Blood: A Guidebook to Wizards and Sorcerers (TB), p. 42Updated Supplementals (3.0)

Spell Specialization: Energy Missile is a D&D 3.5 feat (Metamagic) from TB, p. 42. You deal more damage with ray or energy missile spells.

Prerequisite

spellcaster level 4th+,

Your damage-dealing spells that make a ranged touch attack gain a +2 damage modifier. The damage bonus only applies if the target is within 30 feet, because only at that range can you strike precisely enough to hit more effectively.

You can gain this feat twice: once for ray spells and once for energy missile spells. Its effects do not stack.

Benefit

Your damage-dealing spells that make a ranged touch attack gain a +2 damage modifier. The damage bonus only applies if the target is within 30 feet, because only at that range can you strike precisely enough to hit more effectively.

Special

You can gain this feat twice: once for ray spells and once for energy missile spells. Its effects do not stack.

Description

You deal more damage with ray or energy missile spells.