Soothe the Beast

General feat

Eberron Campaign Setting (ECS), p. 60Updated Eberron (3.5)

Soothe the Beast is a D&D 3.5 feat (General) from ECS, p. 60. Echoing the music of creation, your music has power to calm animals.

Prerequisite

Perform 6 ranks, Bardic music class feature,

You gain an ability similar to the wild empathy ability of a druid or ranger. Your music can improve the attitude of an animal. You make a Perform check instead of a Diplomacy check and use the result to determine the animal's new attitude. The typical domesticated animal has a starting attitude of indifferent, while wild animals are usually unfriendly. To use this ability, you must be within 30 feet of the animal. The check takes 1 minute, but it might take longer to actually infl uence the animal. You can also use this ability to infl uence a magical beast with an Intelligence score of 1 or 2, but you take a -4 penalty on the check.

Using this ability counts as one of your daily uses of bardic music.

Benefit

You gain an ability similar to the wild empathy ability of a druid or ranger. Your music can improve the attitude of an animal. You make a Perform check instead of a Diplomacy check and use the result to determine the animal’s new attitude. The typical domesticated animal has a starting attitude of indifferent, while wild animals are usually unfriendly. To use this ability, you must be within 30 feet of the animal. The check takes 1 minute, but it might take longer to actually infl uence the animal. You can also use this ability to infl uence a magical beast with an Intelligence score of 1 or 2, but you take a -4 penalty on the check.

Special

Using this ability counts as one of your daily uses of bardic music.

Description

Echoing the music of creation, your music has power to calm animals.