Social Recovery

Interaction feat

Complete Scoundrel (CS), p. 89Updated Supplementals (3.5)

Social Recovery is a D&D 3.5 feat (Interaction) from CS, p. 89. You can talk your way out of a problem you talked yourself into.

Prerequisite

Bluff 8 ranks, Diplomacy 5 ranks,

If your Diplomacy check to influence an NPC's attitude fails, you can spend another full round talking to the NPC, then make a Bluff check with a —10 penalty. Use the result of this check in place of the Diplomacy check result, except that it can't improve the NPC's attitude by more than one step.

Once you use this skill trick (successfully or not), you cannot use it against the same target again for 24 hours.

Benefit

If your Diplomacy check to influence an NPC‘s attitude fails, you can spend another full round talking to the NPC, then make a Bluff check with a —10 penalty. Use the result of this check in place of the Diplomacy check result, except that it can’t improve the NPC‘s attitude by more than one step.

Once you use this skill trick (successfully or not), you cannot use it against the same target again for 24 hours.

Description

You can talk your way out of a problem you talked yourself into.