Searing Rune

Rune feat

More Magic and Mayhem (MMM), p. 28Updated WoW RPG (3.5)

Searing Rune is a D&D 3.5 feat (Rune) from MMM, p. 28. creation of their spontaneous runes is enough to sear the rune into the surface being inscribed, using some of their life force to do so. On creatures, a seared rune appears as a dark black mark that…

Prerequisite

The ability to empower spontaneous runes.

Benefit

When you empower a spontaneous rune, you have the option of sacrificing 1 hit point per level of the rune being empowered. If you do so, the rune appears as normal for a spontaneous rune (and still uses a material component to do so), but it immediately imprints itself onto the creature or object being inscribed. From that point on, the rune is treated as a scribed, rather than spontaneous, rune.

Normal

In order to gain the benefits of a scribed rune, the rune-caster must spend time scribing it with special materials (for more details see Chapter 2: Enchantments, Runes and Brews, "The Runic Art").

Description

creation of their spontaneous runes is enough to sear the rune into the surface being inscribed, using some of their life force to do so. On creatures, a seared rune appears as a dark black mark that wears away in time; on objects, it seems to be burnt into the surface of the item, though only temporarily.