Power Dive

General feat

Draconomicon (Dr), p. 72Updated Supplementals (3.5)

Power Dive is a D&D 3.5 feat (General) from Dr, p. 72. You can fall upon an opponent from the sky.

Prerequisite

STR 15, fly speed (average maneuverability),

When flying, you can dive and
land on an opponent to deal extra damage.
This is a standard action that can only affect
creatures that are smaller than you. You make
an overrun attack, but the opponent cannot
choose to avoid you. If you knock down
the target, you may make an additional
slam attack, dealing the indicated damage
plus 1-1/2 times your Strength
bonus (round down). This attack
is at the usual +4
bonus against prone
opponents.

If you fail in the overrun attempt and are tripped in turn, you are instead knocked down and deal the indicated slam damage to yourself.

Without this feat, you can attack with just one natural weapon and do not have a chance to knock down the opponent.

Benefit

When flying, you can dive and
land on an opponent to deal extra damage.
This is a standard action that can only affect
creatures that are smaller than you. You make
an overrun attack, but the opponent cannot
choose to avoid you. If you knock down
the target, you may make an additional
slam attack, dealing the indicated damage
plus 1-1/2 times your Strength
bonus (round down). This attack
is at the usual +4
bonus against prone
opponents.

Size Power Dive Damage
Fine 1d2
Diminutive 1d3
Tiny 1d4
Medium 1d6
Large 1d8
Huge 2d6
Gargantuan 2d8
Colossal 4d6

Normal

Without this feat, you can attack with just one natural weapon and do not have a chance to knock down the opponent.

Special

If you fail in the overrun attempt and are tripped in turn, you are instead knocked down and deal the indicated slam damage to yourself.

Description

You can fall upon an opponent from the sky.