Power Dive
General feat
Power Dive is a D&D 3.5 feat (General) from SS, p. 38. You can fall upon an opponent from the sky.
Prerequisite
STR 15, fly speed (average maneuverability),
When flying, you can dive and land on an opponent to deal additional damage. Using this feat is a standard action, and it can affect only creatures one or more size categories smaller than you. To use this feat, make an overrun attack, but the opponent cannot choose to avoid you. If you knock down the target, you may make an additional slam attack (at the usual +4 attack bonus against prone opponents). The attack deals the base damage given on the table below for your size category plus 1 1/2 times your Strength bonus (rounded down). Size Category Power Dive Base Damage. Fine ------------- 1d2. Diminutive ------ 1d3. Tiny ------------- 1d4. Medium-size --- 1d6. Large ----------- 1d8. Huge ------------ 2d6. Gargantuan ---- 2d8. Colossal -------- 4d6.
If you fail in your overrun attempt and are tripped in turn, you are knocked down, and you deal the slam damage for the attack to yourself.
Without this feat, you can attack with just one natural weapon and do not have a chance to knock down the opponent.
Benefit
When flying, you can dive and land on an opponent to deal additional damage. Using this feat is a standard action, and it can affect only creatures one or more size categories smaller than you. To use this feat, make an overrun attack, but the opponent cannot choose to avoid you. If you knock down the target, you may make an additional slam attack (at the usual +4 attack bonus against prone opponents). The attack deals the base damage given on the table below for your size category plus 1 1/2 times your Strength bonus (rounded down). Size Category Power Dive Base Damage. Fine – 1d2. Diminutive – 1d3. Tiny – 1d4. Medium-size – 1d6. Large – 1d8. Huge – 2d6. Gargantuan – 2d8. Colossal – 4d6.
Normal
Without this feat, you can attack with just one natural weapon and do not have a chance to knock down the opponent.
Special
If you fail in your overrun attempt and are tripped in turn, you are knocked down, and you deal the slam damage for the attack to yourself.
Description
You can fall upon an opponent from the sky.