Power Critical

General feat

Deities and Demigods (DD), p. 51Updated Supplementals (3.0)

Power Critical is a D&D 3.5 feat (General) from DD, p. 51. The deity chooses one kind of weapon, such as longsword or greataxe. With this weapon, the deity knows how to hit where it hurts when it counts.

Prerequisite

Base attack bonus +12, Improved Critical with weapon, Proficient with weapon,

Once per day, before making an attack roll, the deity can declare a single melee attack to automatically be a threat. If the attack is successful, the deity automatically rolls to confirm the critical hit, regardless of the actual attack roll.

A deity can gain this feat multiple times, choosing a different kind of weapon each time. This feat can be taken as one of a fighter's bonus feats.

Benefit

Once per day, before making an attack roll, the deity can declare a single melee attack to automatically be a threat. If the attack is successful, the deity automatically rolls to confirm the critical hit, regardless of the actual attack roll.

Special

A deity can gain this feat multiple times, choosing a different kind of weapon each time. This feat can be taken as one of a fighter’s bonus feats.

Description

The deity chooses one kind of weapon, such as longsword or greataxe. With this weapon, the deity knows how to hit where it hurts when it counts.