Plant Defiance

General feat

Masters of the Wild: A Guidebook to Barbarians, Druids, and Rangers (MW), p. 24Updated Supplementals (3.0)

Plant Defiance is a D&D 3.5 feat (General) from MW, p. 24. You channel the power of nature to drive off plant creatures.

Prerequisite

Ability to cast detect animals or plants,

You turn (but not destroy) plants as a good cleric turns undead. Treat immobile plant creatures as creatures unable to flee. The number of times per day that you can use this ability is equal to 3 + your Charisma modifier. Your highest divine caster level is the level at which you turn plants.

Benefit

You turn (but not destroy) plants as a good cleric turns undead. Treat immobile plant creatures as creatures unable to flee. The number of times per day that you can use this ability is equal to 3 + your Charisma modifier. Your highest divine caster level is the level at which you turn plants.

Description

You channel the power of nature to drive off plant creatures.