Plant Defiance
General feat
Plant Defiance is a D&D 3.5 feat (General) from MW, p. 24. You channel the power of nature to drive off plant creatures.
Prerequisite
Ability to cast detect animals or plants,
You turn (but not destroy) plants as a good cleric turns undead. Treat immobile plant creatures as creatures unable to flee. The number of times per day that you can use this ability is equal to 3 + your Charisma modifier. Your highest divine caster level is the level at which you turn plants.
Benefit
You turn (but not destroy) plants as a good cleric turns undead. Treat immobile plant creatures as creatures unable to flee. The number of times per day that you can use this ability is equal to 3 + your Charisma modifier. Your highest divine caster level is the level at which you turn plants.
Description
You channel the power of nature to drive off plant creatures.