Plant Defiance

General feat

Deities and Demigods (DD), p. 51Updated Supplementals (3.0)

Plant Defiance is a D&D 3.5 feat (General) from DD, p. 51. The deity can channel the power of nature to drive off or stop plant creatures.

Prerequisite

Ability to cast detect animals or plants,

Benefit

The deity can turn (but not destroy) plant creatures as a good cleric turns undead. When determining the result of a turning attempt, treat all destruction results as normal turning. Treat immobile plant creatures as creatures unable to flee. This ability is usable a total number of times per day equal to 3 + the deity’s Charisma modifier. The deity uses its highest caster level to determine the level at which it turns plants.

Description

The deity can channel the power of nature to drive off or stop plant creatures.