Mysterious Magic

General feat

Secrets of Xen'drik (SX), p. 135Updated Eberron (3.5)

Mysterious Magic is a D&D 3.5 feat (General) from SX, p. 135. Your study of unconventional magic gives your spells an odd appearance and makes them difficult to identify.

Prerequisite

The DC to identify your spells with the Spellcrafl skill (either as they are being cast or once they are in place) is increased by 5. This increase is also applied to Spellcrafl checks used lo identify a spell's school of magic through detect magic or similar effects. In addition, the DC to dispel your spells (or to counter them with dispel magic and similar effects) is increased by 2.

See the Spellcrafl skill description (PH 82) for the standard DCs for identliving spells.

Benefit

The DC to identify your spells with the Spellcraft skill (either as they are being cast or once they are in place) is increased by 5. This increase is also applied to Spellcraft checks used lo identify a spell’s school of magic through detect magic or similar effects. In addition, the DC to dispel your spells (or to counter them with dispel magic and similar effects) is increased by 2.

Normal

See the Spellcraft skill description (PH 82) for the standard DCs for identifying spells.

Description

Your study of unconventional magic gives your spells an odd appearance and makes them difficult to identify.