Militia
Regional feat
Militia is a D&D 3.5 feat (Regional) from PG, p. 41. Your people rely on a well-trained and well-armed militia to defend their land. You’re no stranger to the use of weapons.
Prerequisite
Half-elf (Aglarond), halfl ing (Luiren), or human (Altumbel, the Dalelands, Impiltur, Samarach, Thindol, or Turmish),
You gain profi ciency with all martial weapons.
You may select this feat only as a 1st-level character. You may have only one regional feat.
Benefit
You gain profi ciency with all martial weapons.
Special
You may select this feat only as a 1st-level character. You may have only one regional feat.
Description
Your people rely on a well-trained and well-armed militia to defend their land. You’re no stranger to the use of weapons.