Master of Wards

General feat

Dragonmarked (Dra), p. 143Updated Eberron (3.5)

Master of Wards is a D&D 3.5 feat (General) from Dra, p. 143. You use the power of your dragonmark to shield your allies.

Prerequisite

Any Mark of Warding,

Once per day, you can reroll any one Search check. The decision to reroll must be made before learning the outcome of the original roll, and you must accept the result of the second roll.

In addition, if you possess the lesser Mark of Warding, you can expend one use of a lesser dragonmark power to grant yourself or a single creature you touch resistance 10 against one form of energy (acid, cold, electricity, fire, or sonic) chosen by you. This benefit lasts for 1 hour.

If you possess a greater Mark of Warding or a Siberys Mark of Warding, you can expend one use of a greater or Siberys dragonmark power to give yourself and all allies within 60 feet resistance 10 against one type of energy (acid, cold, electricity, fi re, or sonic) chosen by you. This benefit lasts for 1 hour.

Benefit

Once per day, you can reroll any one Search check. The decision to reroll must be made before learning the outcome of the original roll, and you must accept the result of the second roll.

In addition, if you possess the lesser Mark of Warding, you can expend one use of a lesser dragonmark power to grant yourself or a single creature you touch resistance 10 against one form of energy (acid, cold, electricity, fire, or sonic) chosen by you. This benefit lasts for 1 hour.

If you possess a greater Mark of Warding or a Siberys Mark of Warding, you can expend one use of a greater or Siberys dragonmark power to give yourself and all allies within 60 feet resistance 10 against one type of energy (acid, cold, electricity, fire, or sonic) chosen by you. This benefit lasts for 1 hour.

Description

You use the power of your dragonmark to shield your allies.