Mark of Dis
General feat
Mark of Dis is a D&D 3.5 feat (General) from FCII, p. 84. The infernal attention of Dispater has made you paranoid and cautious, giving you decided advantages in combat. Your attention to detail in battle leaves few openings for your opponents to attack.
Prerequisite
Brand of the Nine Hells (FCII) , allegiance to Dispater,
The only devils that survive for long in the labyrinthine streets of Dis are those with Dispater's preparedness and unfl agging paranoia. When you move (and only when you move), the square in which you start your movement is not considered threatened. In addition, once per round, as an immediate action, you can choose to gain a +4 bonus to AC or on a single save. This bonus applies to one or the other, but not both.
Benefit
The only devils that survive for long in the labyrinthine streets of Dis are those with Dispater’s preparedness and unfl agging paranoia. When you move (and only when you move), the square in which you start your movement is not considered threatened. In addition, once per round, as an immediate action, you can choose to gain a +4 bonus to AC or on a single save. This bonus applies to one or the other, but not both.
Description
The infernal attention of Dispater has made you paranoid and cautious, giving you decided advantages in combat. Your attention to detail in battle leaves few openings for your opponents to attack.