Magical Training

General feat

Forgotten Realms Campaign Setting (FRCS), p. 36Updated Forgotten Realms (3.0)

Magical Training is a D&D 3.5 feat (General) from FRCS, p. 36. You come from Halruaa, a half-legendary land where basic magic is taught to all with the aptitude for it. Every crafter and laborer, it seems, knows a cantrip or two to ease her work.

Prerequisite

Intelligence 10+. REGION: Halruaa,

You may cast the 0-level arcane spells dancing lights, daze, and mage hand once per day each. You have an arcane spell failure chance if you wear armor. You are treated as a wizard of your arcane spellcaster level (minimum 1st level) for determining the range at which these spells can be cast.

You may only take this feat as a 1st-level character.

Benefit

You may cast the 0-level arcane spells dancing lights, daze, and mage hand once per day each. You have an arcane spell failure chance if you wear armor. You are treated as a wizard of your arcane spellcaster level (minimum 1st level) for determining the range at which these spells can be cast.

Special

You may only take this feat as a 1st-level character.

Description

You come from Halruaa, a half-legendary land where basic magic is taught to all with the aptitude for it. Every crafter and laborer, it seems, knows a cantrip or two to ease her work.