Mad Faith

Tainted feat

Heroes of Horror (HH), p. 123Updated Supplementals (3.5)

Mad Faith is a D&D 3.5 feat (Tainted) from HH, p. 123. Your depravity has twisted the connection between you and your patron deity. You suffer fl ashes of insight interrupted by flashes of madness.

Prerequisite

Ability to cast 1st-level divine spells, mild depravity,

You gain a bonus 1st-level divine spell per day. If you have moderate depravity, then you also gain a 2nd-level divine spell per day. If you have severe depravity, then you also gain a 3rd-level divine spell per day. However, it takes twice as long for you to pray for your spells each day.

Benefit

You gain a bonus 1st-level divine spell per day. If you have moderate depravity, then you also gain a 2nd-level divine spell per day. If you have severe depravity, then you also gain a 3rd-level divine spell per day. However, it takes twice as long for you to pray for your spells each day.

Description

Your depravity has twisted the connection between you and your patron deity. You suffer fl ashes of insight interrupted by flashes of madness.