Law Inviolate

Initiate feat

Races of Destiny (RD), p. 155Updated Supplementals (3.5)

Law Inviolate is a D&D 3.5 feat (Initiate) from RD, p. 155. Your unshakable faith in St. Cuthbert allows you to better apprehend fugitives or overcome villains who transgress the law.

Prerequisite

Cleric level 1st, deity St. Cuthbert, must be lawful,

Your natural weapons, as well as any weapons you wield, are treated as lawful-aligned for the purpose of overcoming damage reduction. In addition, you may add the following spells to your cleric spell list: 1st Color Spray: Knocks unconscious, blinds, and/or stuns 1d6 weak creatures. 2nd Daze Monster: Living creature of 6 HD or less loses next action. 3rd Suggestion: Compels subject to follow stated course of action. 5th Passwall: Creates passage through wood or stone wall. 6th Suggestion, Mass: As suggestion, plus one subject/ level. 8th Power Word Stun: Stuns creature with 150 hp or less.

Benefit

Your natural weapons, as well as any weapons you wield, are treated as lawful-aligned for the purpose of overcoming damage reduction.

In addition, you may add the following spells to your cleric spell list:

Level Spell Description
1st Color Spray Knocks unconscious, blinds, and/or stuns 1d6 weak creatures.
2nd Daze Monster Living creature of 6 HD or less loses next action.
3rd Suggestion Compels subject to follow stated course of action.
5th Passwall Creates passage through wood or stone wall.
6th Suggestion, Mass As suggestion, plus one subject/ level.
8th Power Word Stun Stuns creature with 150 hp or less.

Description

Your unshakable faith in St. Cuthbert allows you to better apprehend fugitives or overcome villains who transgress the law.