Initiate of Selune
Initiate feat
Initiate of Selune is a D&D 3.5 feat (Initiate) from PG, p. 81. You have been initiated into the greatest secrets of Selune’s church.
Benefit
You cast augury and divination spells at +5 caster level.
In addition, you may add the following spells to you cleric, Harper agent, hathran, or ranger spell list.
| Level | Spell | Description |
|---|---|---|
| 1st | Handfire | Your melee touch attack deals 1d8 damage +1/level (max +5) against undead. |
| 3rd | Moon Blade | Touch attack deals 1d8 damage +1/two levels, more to undead, plus scrambles spellcasting. |
| 4th | Strength of the Best | You gain benefi ts of your lycanthropic animal form while in human form. |
| 4th | Wall of Moonlight | Creates a luminous wall that deals 4d12 damage to undead and 2d10 damage to evil creatures and clergy of Shar or Umberlee, illuminates are and cunters/dispels darkness. |
| 5th | Moon Path | Grants sanctuary to 1 creature/level. |
| 5th | Moonweb | Creates a glowing shield that gives +8 bonus to AC and +4 bonus on Reflex saves, plus improved evasion. |
Special
The moon blade and moon path spells also appear on the Moon domain list. With this feat, you can cast them as regular cleric spells, not just domain spells.
Description
You have been initiated into the greatest secrets of Selune’s church.