Initiate of Tymora

Initiate feat

Champions of Valor (CV), p. 32Updated Forgotten Realms (3.5)

Initiate of Tymora is a D&D 3.5 feat (Initiate) from CV, p. 32. You have been initiated into the greatest secrets of Tymora’s church.

Prerequisite

Cleric or ranger 4th, patron deity Tymora,

Once per day, you can add a +5 luck bonus on any attack roll, saving throw, skill check, or ability check you have just made before the DM declares whether the roll results in success or failure. If you have the Luck domain and you use that domain's power to reroll this attack, save, or check, the luck bonus applies to the reroll as well. In addition, you add the following spells to your cleric or ranger spell list. 1st--fleeting fortune (see page 55). 2nd--favor of Tymora (see page 55).

Benefit

Once per day, you can add a +5 luck bonus on any attack roll, saving throw, skill check, or ability check you have just made before the DM declares whether the roll results in success or failure. If you have the Luck domain and you use that domain’s power to reroll this attack, save, or check, the luck bonus applies to the reroll as well.

In addition, you add the following spells to your cleric or ranger spell list.

Level Spell
1st fleeting fortune (see page 55)
2nd favor of Tymora (see page 55)

Description

You have been initiated into the greatest secrets of Tymora’s church.