Initiate of Helm
Initiate feat
Initiate of Helm is a D&D 3.5 feat (Initiate) from PG, p. 80. You have been initiated into the greatest secrets of Helm’s church.
Benefit
You can make attacks of opportunity when you are flatfooted, as though you had the Combat Reflexes feat. You do not gain additional attacks of opportunity in a round.
In addition, you may add the following spells to you cleric or paladin spell list.
| Level | Spell | Description |
|---|---|---|
| 2nd | Warning | Grants uncanny dodge and +4 insight bonus on Listen and Spot checks. |
| 3rd | Forceward | Creates a sphere of force that prevents entry by enemies, grants +2 sacred bonus on saves against attacks by evil creatures. |
| 3rd | Mace of Odo | Creates a glowing mace that deals 1d6 force damage/level (max 10d6) and paralysis, more against undead. |
Description
You have been initiated into the greatest secrets of Helm’s church.