Initiate of Helm

Initiate feat

Player's Guide to Faerûn (PG), p. 80Updated Forgotten Realms (3.5)

Initiate of Helm is a D&D 3.5 feat (Initiate) from PG, p. 80. You have been initiated into the greatest secrets of Helm’s church.

Benefit

You can make attacks of opportunity when you are flatfooted, as though you had the Combat Reflexes feat. You do not gain additional attacks of opportunity in a round.

In addition, you may add the following spells to you cleric or paladin spell list.

Level Spell Description
2nd Warning Grants uncanny dodge and +4 insight bonus on Listen and Spot checks.
3rd Forceward Creates a sphere of force that prevents entry by enemies, grants +2 sacred bonus on saves against attacks by evil creatures.
3rd Mace of Odo Creates a glowing mace that deals 1d6 force damage/level (max 10d6) and paralysis, more against undead.

Description

You have been initiated into the greatest secrets of Helm’s church.