Initiate of Gond

Initiate feat

Player's Guide to Faerûn (PG), p. 80Updated Forgotten Realms (3.5)

Initiate of Gond is a D&D 3.5 feat (Initiate) from PG, p. 80. You have been initiated into the greatest secrets of Gond’s church.

Benefit

You may add Disable Device and Open Lock to your list of cleric class skills.

In addition, you may add the following spells to your cleric spell list.

Level Spell Description
1st Wieldskill Grants +5 competence bonus on a skill check, or proficiency with a weapon, armor, or shield.
3rd Understand Device Grants an insight bonus equal to caster level on Disable Device and Open Lock checks.
6th Fantastic Machine Creates illusory many-armed machine that functions as Large animated object.

Special

The fantastic machine spell also appears on the Craft domain list. With this feat, you can cast it as a regular cleric spell, not just a domain spell.

Description

You have been initiated into the greatest secrets of Gond’s church.