Initiate of Gond
Initiate feat
Initiate of Gond is a D&D 3.5 feat (Initiate) from PG, p. 80. You have been initiated into the greatest secrets of Gond’s church.
Benefit
You may add Disable Device and Open Lock to your list of cleric class skills.
In addition, you may add the following spells to your cleric spell list.
| Level | Spell | Description |
|---|---|---|
| 1st | Wieldskill | Grants +5 competence bonus on a skill check, or proficiency with a weapon, armor, or shield. |
| 3rd | Understand Device | Grants an insight bonus equal to caster level on Disable Device and Open Lock checks. |
| 6th | Fantastic Machine | Creates illusory many-armed machine that functions as Large animated object. |
Special
The fantastic machine spell also appears on the Craft domain list. With this feat, you can cast it as a regular cleric spell, not just a domain spell.
Description
You have been initiated into the greatest secrets of Gond’s church.