Improved Stability
General feat
Improved Stability is a D&D 3.5 feat (General) from APG, p. 38. You are more stable than other members of your race.
Prerequisite
Power Attack, base attack bonus +4.
Benefit
As a swift action, you may deal damage to yourself by sheer force of will, and use the pain to provide bonuses to your damage rolls. For every 1d6 points of damage you deal to yourself, you gain a +1 morale bonus on your next attack roll and, if you hit, a +2 morale bonus on the damage roll. Damage reduction (and anything else) cannot prevent the damage you deal to yourself. You can use this ability only once per round, and the maximum damage you can deal to yourself depends on your character level. At 5th level and below you can deal 1d6 points of damage; at 6th level 2d6; at 11th level 3d6; and at 16th 4d6.
Normal
Stability grants a +4 bonus and does not apply when you are not standing firmly on the ground.
Special
You can take this feat more than once. Each time you do, your bonus to resist being bull rushed or tripped increases by +4 (whether standing firmly on the ground or not), and you gain a +1 bonus on Fortitude saves.
Description
You are more stable than other members of your race.