Grass Trekker

General feat

Savage Species (SS), p. 35Updated Supplementals (3.0)

Grass Trekker is a D&D 3.5 feat (General) from SS, p. 35. You are adapted to a plains environment.

Prerequisite

Plains terrain type,

You are a nomad of the steppes, used to traveling long distances, often on foot. You gain a +2 competence bonus on Jump checks. In addition, you do not need to make Fortitude saves when making a forced march until you have traveled for 12 hours (see Movement in Chapter 9 of the Player's Handbook). The save DC for longer travel is 10 + 1 per hour beyond 12.

Benefit

You are a nomad of the steppes, used to traveling long distances, often on foot. You gain a +2 competence bonus on Jump checks. In addition, you do not need to make Fortitude saves when making a forced march until you have traveled for 12 hours (see Movement in Chapter 9 of the Player’s Handbook). The save DC for longer travel is 10 + 1 per hour beyond 12.

Description

You are adapted to a plains environment.