Flash Frost Spell

Metamagic feat

Player's Handbook II (PH2), p. 91Updated Supplementals (3.5)

Flash Frost Spell is a D&D 3.5 feat (Metamagic) from PH2, p. 91. Your spells that use cold and ice to damage your foes leave behind a thin layer of slippery frost.

Prerequisite

This metamagic feat can be applied only to spells that have the cold descriptor and that affect an area. A fl ash frost spell deals an extra 2 points of cold damage per level of the spell to all targets in the area. When you cast such a spell, the area of the spell is covered with a slippery layer of ice for 1 round. Anyone attempting to move through this icy area must make a DC 10 Balance check or fall prone. A creature that runs or charges through the area must make a DC 20 Balance check to avoid falling. A fl ash frost spell uses up a spell slot one level higher than the spell's actual level.

Benefit

This metamagic feat can be applied only to spells that have the cold descriptor and that affect an area. A fl ash frost spell deals an extra 2 points of cold damage per level of the spell to all targets in the area. When you cast such a spell, the area of the spell is covered with a slippery layer of ice for 1 round. Anyone attempting to move through this icy area must make a DC 10 Balance check or fall prone. A creature that runs or charges through the area must make a DC 20 Balance check to avoid falling. A fl ash frost spell uses up a spell slot one level higher than the spell’s actual level.

Description

Your spells that use cold and ice to damage your foes leave behind a thin layer of slippery frost.