Extra Granted Maneuver
General feat
Extra Granted Maneuver is a D&D 3.5 feat (General) from ToB, p. 30. You are especially devout or insightful, and you have more control over which ofyour martial maneuvers are currently granted than other crusaders.
Prerequisite
Crusader level 1st,
You begin each encounter with one additional readied maneuver granted. This teat also applies when you determine a new set of granted maneuvers after recovering expended maneuvers. For example, if you are a 5th-level crusader, you normally begin an encounter or finish recovering expended maneuvers with two ofyour five readied maneuvers granted, and the remaining three maneuvers withheld. With this feat, three of your five readied maneuvers are granted, and only two are withheld. Naturally, this benefit provides you with a better array of maneuver options early in a battle.
You can take this feat only once.
Benefit
You begin each encounter with one additional readied maneuver granted. This teat also applies when you determine a new set of granted maneuvers after recovering expended maneuvers. For example, if you are a 5th-level crusader, you normally begin an encounter or finish recovering expended maneuvers with two ofyour five readied maneuvers granted, and the remaining three maneuvers withheld. With this feat, three of your five readied maneuvers are granted, and only two are withheld. Naturally, this benefit provides you with a better array of maneuver options early in a battle.
Special
You can take this feat only once.
Description
You are especially devout or insightful, and you have more control over which ofyour martial maneuvers are currently granted than other crusaders.