Epic Poison Crafter

Epic feat

Web 3.0 (Web30)Supplementals (3.0)

Benefit

The character can craft the epic poisons described below.

In addition, the character gains a +10 bonus to skill checks made to craft poisons.

Epic Poisons

While most high-level characters largely ignore the threat of deadly toxins, some particularly devious villains have devised variant poisons that bypass common defenses. These poisons, often referred to as antimagic poisons, are effectively an antimagic field in toxic liquid (or gel) form. As such, they are totally unaffected by any magical effects that might protect against their effects, including spells such as delay poison or neutralize poison, supernatural resistances or immunities to poison, or even magical bonuses on saves against poison (such as from a cloak of resistance or periapt of proof against poison). Even nonpermanent enhancements to the victim’s ability scores do not apply to saves to resist antimagic poisons.

Furthermore, magical means are useless in restoring ability damage inflicted by these toxins. Only rest can restore such losses.

Heal checks made to tend wounds poisoned by such toxins work normally, and antitoxin’s alchemical bonus to saves still applies.

Perhaps thankfully, only a few such toxins exist, and the secret of their making — indeed, of their very existence — is not widely known. Only those who have selected the Epic Poison Crafter feat (see above) can attempt to create such poisons. Characters without this feat cannot even assist in the creation of epic poisons. Below is a list of these poisons.

Much like epic magic items, crafting epic poisons uses slightly altered rules from crafting standard poisons. First, the character must spend one-third of the market price in raw materials. If the Craft (poisonmaking) or Alchemy check is successful, multiply the check result by the DC for the check. That result indicates how many tens of gold pieces’ worth of poison are created that week. For example, an assassin crafting lyzeum begins by spending 110,000 gp in raw materials. On his first Craft (poisonmaking) skill check, he rolls a 71. Multiplying this result by the DC of 59 results in a total of 4,189, which means that he has created 41,890 gp worth of poison — roughly 1/8 of a dose. Assuming similar success, the task will be complete in another seven weeks or so.

Antimagic Poisons
PoisonTypeInitial
Damage
Secondary
Damage
PriceDC to
Create
Chaos ichorContact DC 221d4 Str,
1d4 Dex*
2d6 Str,
2d6 Dex
330,000 gp53
LyzeumInjury DC 251d6 Dex3d6 Dex390,000 gp59
Illis thyrInjury DC 282d4 Con4d4 Con450,000 gp65
Milk of AtroposInjury DC 322d8 Str4d8 Str590,000 gp79
GodsbloodInjury DC 401d6 Int,
Wis, Cha
3d6 Int,
Wis, Cha
820,000 gp102

*There is a 25% chance that the initial damage is permanent ability drain.

Normal

Normal: Without this feat, a character cannot craft the epic poisons described in this article.

Special

Special: This feat should be added to the epic bonus feat list of the assassin class.

Description

The character knows secrets of poison crafting best left forgotten by mortals.