Enervation Endurance

Psionic feat

Complete Psionic (CP), p. 53Updated Supplementals (3.5)

Enervation Endurance is a D&D 3.5 feat (Psionic) from CP, p. 53. When facing the aftermath of a wild surge, enervation doesn’t sap your power points.

Prerequisite

Psychic enervation class feature,

Repeated exposure to wild surges and their debilitating aftereffects has increased your resistance to psychic enervation. From now on, when you become enervated, you lose power points equal to one-half your wilder level, although you are still dazed until the end of your next turn.

A wilder overcome by psychic enervation is dazed until the end of his next turn and loses a number of power points equal to his wilder level.

Benefit

Repeated exposure to wild surges and their debilitating aftereffects has increased your resistance to psychic enervation. From now on, when you become enervated, you lose power points equal to one-half your wilder level, although you are still dazed until the end of your next turn.

Normal

A wilder overcome by psychic enervation is dazed until the end of his next turn and loses a number of power points equal to his wilder level.

Description

When facing the aftermath of a wild surge, enervation doesn’t sap your power points.