Emergency Repair
Technology feat
Emergency Repair is a D&D 3.5 feat (Technology) from WoW, p. 147. You are adept at spotting mechanical problems and making quick repairs.
Prerequisite
Spt 13, Delay Malfunction.
Benefit
As a full-round action, you may make a Craft (technological device) check to repair a malfunctioning or broken technological device. This check's DC is 20 + (2 x the device's MR). If you succeed, the device does not destroy itself or endanger its user due to the malfunction. Instead, it operates normally for 1 hour and then ceases functioning until it can undergo normal repairs. If you roll a natural 20 on the check, you completely and permanently repair the item.
Special
Tinkers can select Emergency Repair as one of their bonus tinker feats.
Description
You are adept at spotting mechanical problems and making quick repairs.