Elder Giant Magic

General feat

Secrets of Xen'drik (SX), p. 135Updated Eberron (3.5)

Elder Giant Magic is a D&D 3.5 feat (General) from SX, p. 135. You have learned a technique developed by ancient giant spellcasters, allowing you to channel additional power into your spells.

Prerequisite

Spellcraft 9 ranks,

When casting a spell with a casting time of no more than 1 round, you can increase the casting time by up to 3 rounds. For each additional round that you extend the casting time, your effective caster level is increased by 1. T h i s increase affects all the variables that depend upon caster level, including checks lo overcome spell resistance. Using this power is not without danger. Each round of increased casting lime, you must succeed on a Concentration cheek ( DC 15 + spell level + 1 for each previous check) or lose the spell. You cannot lake 10 on these checks.

Creatures of the giant type can also use this feat to improve spell-like abilities, and they gain a + 4 competence bonus on Concentration cheeks made to use the feat.

Benefit

When casting a spell with a casting time of no more than 1 round, you can increase the casting time by up to 3 rounds. For each additional round that you extend the casting time, your effective caster level is increased by 1. T h i s increase affects all the variables that depend upon caster level, including checks lo overcome spell resistance. Using this power is not without danger. Each round of increased casting lime, you must succeed on a Concentration cheek ( DC 15 + spell level + 1 for each previous check) or lose the spell. You cannot lake 10 on these checks.

Special

Creatures of the giant type can also use this feat to improve spell-like abilities, and they gain a + 4 competence bonus on Concentration cheeks made to use the feat.

Description

You have learned a technique developed by ancient giant spellcasters, allowing you to channel additional power into your spells.