Combat Tinkering

General feat

Dungeonscape (Du), p. 44Updated Supplementals (3.5)

Combat Tinkering is a D&D 3.5 feat (General) from Du, p. 44. You can disarm traps or pick locks quickly and efficiently, even under the pressure of combat.

Prerequisite

You gain a +4 bonus on Concentration checks to avoid being distracted in combat while making Disable Device or Open Lock checks. You also gain a +4 bonus when attempting to quicken a Disable Device or Open Lock check (see the Quickened Skill Checks sidebar).

This feat is particularly useful against encounter traps (see page 120).

You must make a Concentration check whenever you are damaged or otherwise distracted while attempting to use the Disable Device or Open Lock skills. The DC to open a lock or disable a device is increased by 20 if you attempt to complete the task in a shorter amount of time.

Benefit

You gain a +4 bonus on Concentration checks to avoid being distracted in combat while making Disable Device or Open Lock checks. You also gain a +4 bonus when attempting to quicken a Disable Device or Open Lock check (see the Quickened Skill Checks sidebar).

Normal

You must make a Concentration check whenever you are damaged or otherwise distracted while attempting to use the Disable Device or Open Lock skills. The DC to open a lock or disable a device is increased by 20 if you attempt to complete the task in a shorter amount of time.

Special

This feat is particularly useful against encounter traps (see page 120).

Description

You can disarm traps or pick locks quickly and efficiently, even under the pressure of combat.