Clever Improviser

Manipulation feat

Complete Scoundrel (CS), p. 85Updated Supplementals (3.5)

Clever Improviser is a D&D 3.5 feat (Manipulation) from CS, p. 85. Tools? Why would you need tools? It’s just a combination lock with a poison needle trap, after all.

Prerequisite

Disable Device 5 ranks, Open Lock 5 ranks,

When making a Disable Device or Open Lock check without using thieves' tools, you ignore the normal —2 penalty.

You can use this trick any number of times per day until you fail a Disable Device or Open Lock check made without using thieves' tools. After a failure, you can't use Clever Improviser again until after you have rested for 8 hours.

Benefit

When making a Disable Device or Open Lock check without using thieves’ tools, you ignore the normal —2 penalty.

You can use this trick any number of times per day until you fail a Disable Device or Open Lock check made without using thieves’ tools. After a failure, you can’t use Clever Improviser again until after you have rested for 8 hours.

Description

Tools? Why would you need tools? It’s just a combination lock with a poison needle trap, after all.