Chaos Energy Master
Technology feat
Chaos Energy Master is a D&D 3.5 feat (Technology) from APG, p. 35. After a great deal of experimentation, you have become an expert in manipulating chaos energy in technological devices.
Prerequisite
12 ranks in the appropriate skill (see below).
Benefit
The community in which you live temporarily receives one bonus community feat. You must have lived in the community for at least one month, you must maintain a home there, and you must visit the community at least once every three months. The community may gain only one additional feat at a time (multiple community leaders cannot provide multiple feats). Provided that you qualify in the skill listed on the chart below , you may choose any feat from the following list: Skill Community Feat Profession: Military Commander Basic Fortifications Profession (sailor) Safe Harbor (requires a port) If you leave the community, fail to maintain your home, or fail to visit the community at least once every 90 days, it loses the feat.
Special
You may take this feat multiple times. Each time it applies to a different community .
Description
After a great deal of experimentation, you have become an expert in manipulating chaos energy in technological devices.