Blooded
Regional feat
Blooded is a D&D 3.5 feat (Regional) from PG, p. 35. You know what it means to fi ght for your life, and you understand the value of quick wits and quicker reactions when blades are bared and deadly spells are chanted.
Prerequisite
Centaur (the Plateau of Thay), dwarf (Underdark [Earthroot]), elf (Cormanthor Drow, the Inner S ea, Menzoberranyr, or the Outer Sea), gnoll (the Plateau of Thay), grimlock (Underdark [Reeshov]), halfl ing (the Chondalwood), human (the Dalelands, the N elanther I sles, S ilverymoon, o r Tethyr), o r o rc (Underdark [Northdark] or Vaasa),
You get a +2 bonus on initiative checks and a +2 bonus on Spot checks. You cannot become shaken, and you ignore the effects of the shaken condition. However, you can still be frightened or panicked.
You may select this feat only as a 1st-level character. You may have only one regional feat.
Benefit
You get a +2 bonus on initiative checks and a +2 bonus on Spot checks. You cannot become shaken, and you ignore the effects of the shaken condition. However, you can still be frightened or panicked.
Special
You may select this feat only as a 1st-level character. You may have only one regional feat.
Description
You know what it means to fi ght for your life, and you understand the value of quick wits and quicker reactions when blades are bared and deadly spells are chanted.